The following is a list of ten (10) unique indie games to play on your phone that were submitted to App Apes and are worth playing. They are listed in alphabetical order. There are entries for all three platforms reviewed at App Apes: Android, iOS, and Window Phone. Some are free others are paid, but rest assured each is worth the download.Try one that strikes your fancy or try them all. Click on the name of the app to read our review, or on the app store link below the review to get directly into downloading. Let’s support our fellow developers, if for no other reason than that someday they might be in a position to help us in a comparable situation. Or, you know, just to have a little fun.
The fun of dodging knives, collecting coins, and donning costumes makes 150 Points to Love easy to love. The graphics in 150 Points to Love are nothing less than pixel art. The game does with a few pixels, what many can’t even do when their graphics near photo-realism: capture the imagination. There is a surprising amount of detail included in the game, including Santa Claus, satellite dishes, airplanes, snowmen, candy canes, and Japanese snack food. 150 Points to Love offers four levels of difficulty (Easy, Medium, Hard, and Hyper) and all must be complete to beat the game. Reaching 150 points to release the yellow rabbit sounds like a walk in the park, but with the speed ever increasing and knives flying at the character, players will quickly learn that it isn’t so easy, especially in hyper mode. The audio complements the visual and will bring many players back to the early days of gaming. Boss battles mix up the running aspects of the game and are a refreshing change of pace. Over all, the game is a test of reflexes and offers a real challenge. The game in original and the replay value is solid given the number of levels of difficulty and fun challenge it provides, and is well worth the $1.19 it currently costs to download.
Airboy for the Android and IOS platforms offers a unique, somewhat surreal challenge of collecting donuts and cupcakes, avoiding animated animals and thorn walls, and destroying things with pairs of chomping teeth. Airboy has strange but elegantly designed graphics that for the most part all mesh together very well. It provides several unique backdrops and environments, on top of this for those who can rise to the challenge of the earlier levels. The title menu and map screen seem to be in a different style, which is a little off-putting, but for the most part the graphics are near perfect for a two-dimensional game. The app provides several different tasks, including collecting the three precariously places cupcakes throughout each level, collecting the far more common donuts, and slaying various beasts. Paths are often block by hordes of killer animals or giant walls of thorns. cacti, or ice that require players to nudge chopping sets of floating teeth at different angles to cut a path through the obstcles. Airboy also offers a mini game, in which the protagonist Airboy replaces the famous Flappy Bird and maneuvers through platforms above and below. Rather than try to capitalize on Flappy Bird’s success like loads of other developers, the developers of Airboy simply make their clone a mini game extra for players, and as a nod to the Flappy Bird app. Their main game is far different even being in the same genre as the Flappy games, and utilizing similar controls. Airboy is far more diverse in its challenges. With plenty to do, lots of levels to explore, and lots to collect, Airboy has plenty of replay value for its $0.99 price tag. For those who enjoy intuitive controls, surreal tasks, and crisp graphics, Airboy is a good choice.
Bungee Mummy is an awesome, fast-paced, adventure game where risk-taking, sharp reflexes and sheer determination are essential for victory! Swing and bungee launch your way through the fascinating world of Hagareem to complete outrageous challenges and win real-life 3D printable rewards. Revived and revitalized, thanks to his amazing friend Madu, King Phero has only one thing on his mind – to free his people from the clutches of the evil Solark. But first, he must escape the Great Pyramid and venture through the eerie underworld of Hagareem. Facing his darkest hour, King Phero calls upon his loyal friend Madu to light a path to victory. Collect vital scarabs to get your hands on super power-ups and fantastic skins to make your adventurous quest even more awesome. We must warn you, a challenging mighty boss awaits you at the end of every world but guess what?! We will reward you with a 3D printable trophy for each boss you outsmart and defeat! There are also other fun 3D printable rewards scattered throughout Hagareem for you to find and win!
If Sodoku and a Rubik’s Cube had a digital child with the best aspects of them both, that child would be CubiColor. So, if either of those classic forms of entertainment intrigues you, CubiColor is sure to please as well. With incredibly crisp and pleasing graphics, CubiColor shows that simplicity can be done very well. As simple as it may appear, though, CubiColor offers engaging, fun game play that promises to provide hours of fun just as Sudoku has, having provided an inspiration to the modern gameplay of this app. The only thing not straightforward comes up when trying to undo a move. With the large cube being spun and twirled, it’s easy to forget what blocks were place by the user; and the game could perhaps benefit from a more defined highlight feature for placed cubes. But in the end this serves as a mental exercise in memory. It’s all how you look at it, and if this game teaches you anything, it’s how to look at something from multiple angles. Along with the basics, CubiColor has a multiplayer option and achievements, which always increases the replay value. We’d like to embrace simplicity with this review, as CubiColor has embraced and mastered minimalism with its game play, and end by saying that the app is definitely worth downloading and will certainly provide hours of entertainment.
Dr. Sweet Tooth is as addictive as sweets seem to be to the crew of competitive eaters that stands in the way of the evil dentist’s plans for revenge. The story is unique and beautifully rendered in comic book style, and the square tiles and eaters are crisp, clean, and colorful. The characters are interesting, and the gameplay diverse with the various challenge levels, a tutorial, and an endless mode.The graphics are at once delicious looking and disgusting, with the tiles of various sweets (donuts, peppermints, gummies) and the roaches and vomit. The latter really serves as a deterrent to failing, and the endless mode offers a chance to get the top score, in order to brag. With the inclusion of endless mode, the replay value is solid.
Frenzy Fighter is simple, but challenging. With plenty of scenery and costume changes, it offers enough to keep the game interesting, and the easy to pick up, hard to master game play is a type of fun that is slow in dying, but perhaps best in small doses. The pixel art is similar to 150 Points to Love, but this game offers a totally different, king of the hill, challenge. Utilizing the satisfying motion of vertical and horizontal swipes, Frenzy Fighter is sure to delight. The survival of the Fighter counts on you! Fight for freedom! Swipe to attack. Special hero abilities. Don’t get hit. Compete with your friends.
At the start, the objective of FuzzBalls – Mix n Match Game is a bit fuzzy, but with dedication and practice it can grow much more clear. FuzzBalls – Mix n Match Game clearly offers very cute graphics, but the conscious choice to make even the text in the directions fuzzy has a negative impact on clarity. Sure, it’s in the theme of fuzzy, but players don’t want to feel like their eyes are going bad. Crisp text would neither distract or aggravate, and no one is going to complain about the text not being fuzzy. On top of this, parts of the background such as the ground itself and the strange looping trees are semi-fuzzy which leads not to the feeling of an immersive world, but rather bad design. The ground especially looks choppy and pixilated like the pixilated referee and victory text. The user interface (UI) overall is fuzzy and altogether lackluster, and yet the in game characters are cute and the fuzz works for them as they are fuzz balls not text, score numbers, or menu options. The game play is certainly unique, utilizing players basic knowledge of primary and secondary colors, but there is still plenty of confusion to be had. With eight different colors, four different sets of eyes that range from Cyclopes to half spiders, two types of directional bombs, 3D spinning clovers, jagged crystals, diamonds, void space, and mystery space, there is a lot of be mindful of, and yet most victories come from an act of chance. One simple move can often lead to clearing the board in an explosion of combos that leaves the player wondering just what it is that they did. On top of this, one eyed fuzz balls can only join with other one eyed fuzz balls, twos with twos, threes with threes and so on. Overall there is a much steeper learning curve with FuzzBalls – Mix n Match Game that other matching puzzle games, so those who only enjoy instant gratification and games that plays themselves will probably not enjoy FuzzBalls – Mix n Match Game, but those who like a unique challenge will have a good time learning the mechanics of the game, if they can get passed the feeling of helplessness that comes with the instant victory scenarios, resulting from mass combos that are largely out of their control. The levels are not very variable, but there are several different worlds with lots of levels, so while it may grow repetitive, it still has plenty of levels to play. Those who have the patience for novel, new games may enjoy FuzzBalls – Mix n Match Game, the rest may grow confused and subsequently annoyed, or simply listen to a chorus of negative grunts until they manage to trigger a mass combo.
INFART may or may not be a play on the word in-flight, but it is certainly a fun game to play. The graphics are overall very good, with the animation of the subject being especially well done. In fact, the only thing that detracts from the graphics score is the fact that all the elements do not form a cohesive unit. The subject’s cartoon art style is completely different than both the almost hyper realistic hamburgers, and the minimalistic building background and running planes. There is also an ad blocking a good portion of the screen. The game play is simple, but fun; challenging and humorous. It may be considered immature to enjoy fart humor, but it will still get a good laugh out of many players. There is an option to mute the game in case you’re playing near the in-laws or on a public bus, but the farts sounds are comical, especially when juxtaposed with the ambient sounds of the game. INFART is a challenging platformer, so it offers decent replay value in trying to strive for the highest score, but would benefit from more variety in backgrounds and consumables. Overall, INFART is worth a try, good for a few laughs, and a handful of hours of fun.
With an oddly catchy name and top-notch illustrations, Pop Squishy is a sensory experience that many indie developers can only hope to achieve. The animations and cute art style of Pop Squishy are beautifully done. From the noodle armed, head-inflating, pink octopus hero, Squishy, to the happy looking collectible jellyfish, to the grumpy walruses, to the spinning horn narwhal that helps the octopus, Squishy, travel from level to level, every aspect of the Pop Squishyworld is well design and appealing to the eye. The music is a great addition to the game as well, and with the combination of the audio and the visuals, Pop Squishycreates an enjoyable. immersive experience. The game play is simply a well skinned platformer, but with unique characters the game is really set apart from other platformers. The walruses react by smiling when liberated from the bad bugs, the narwhal spins his horn, and Squishy does all kinds of tricks. The biggest issue with Pop Squishy is its counter-intuitive controls. While perhaps indicative of a fish (octopus) out of water, the strange style of controls in not necessarily fun. Squishy the octopus simply jumps for the middle of the screen, and unless he has stopped bouncing, or the player chooses to have him float with a walrus bubble, the player has little control of the character. Even when players finally get the hang of the controls, and stop feeling overwhelmed, like they need eight arms to be successful, there is little satisfaction to be had, and much frustration while learning. The first levels provides a line in the middle of the screen to help guide squishy, but not being in charge of anything but general trajectory can grow frustrating. The game seems to be aimed at children more so than adults, and this makes the counter-intuitive controls an even bigger problem. All in all, the game play can be fun, and the animations make up for the controls somewhat, but given the short timers, there will be a lot of failed levels. With forty current levels and more promised levels to come, there is good replay value in Pop Squishy. Plus, considering how challenging it is, those with the patience to strive for level completion will have to take plenty of hours to do so. Overall, Pop Squishy is an excellently illustrated game, with some lackluster controls, and with a few tweaks, or the right specific audience, may be considered near perfect.
Sybil: Castle of Death – Demo provides a unique twist on the tower defense genre of games. It’s a short, but fun and quirky demo that promises to develop into a fantastic full game in time. Sybil: Castle of Death – Demo provides spooky graphics on a small scale, including four levels to the haunted Sybil castle, changing background skies that go from day to dusk to night, squeaky doors, dark staircases, animated relics of power that need protecting, and a cast of interesting humans. Gas rooms, pendulums, a gear of death, and plenty more traps that have yet to become available in the demo of the game like Needle’s rain and water, provide ample ways to dispose of unwanted guests. Imps can also be placed to attack humans, with other scarier monsters to come. As a final line of defense, players can throw fire balls for a price. Players can also click each enemy to see their names, stress levels in percentages, current status, such as attracted or calm, and personality types such as brave or curious. Sybil: Castle of Death – Demo adds some humorous motives for the humans to make their way through the halls of the haunted mansion/castle, such as a honeymoon and curiosity. If the group of mortals makes it to Sybil’s ritual room it’s game over, in which stopping them is more of a challenge than it sounds with limited resources in which to do so. Plus the humans will also feel an uncontrollable urge to smash relics and doing so will have different detriment effects on the players, such as destroying all remaining traps. There is a good amount of strategy in just the demo of Sybil: Castle of Death, and players will feel accomplished surviving the three available waves of enemies. The main issue with the demo is that it feels excessively slow at times. Once the relics, traps, and summons are place and the player pushes start the human enemies move very slowly. It is broken up by humorous dialogue, but an option to fast forward would benefit the game. There may be significant interest in the game pursuing a kick-starter campaign, but even without, the game is sure to be a success once complete. Overall, it’s a great demo, that with more content and a few tweaks, could near perfection.